![]() ![]() Battles in Chivalry 2 range from every-warrior-for-themselves deathmatches and team deathmatches, to massive objective-based conquests. Every scenario is backdrop with which to guide the Agathians and Masons into murderous combat. This game is a metal gnashing, limb severing, team-based hack-‘n-slash fest. The story may not in be a story mode per se, but I do appreciate how much narrative context Torn Banner weaved into the battlefields on which you march and fight at every turn.Īnd that takes us to the core element of Chivalry 2. ![]() ![]() It's in the riveting pre-battle speeches given to you, the environmental storytelling of the maps and their decor, the lords and kings tasking you with laying down your life for them, and the peasants you slaughter as part of your charge into the city. This story is further strewn through the battlefields that you will partake in. The Agathian Order is a supposed just faction of honor while the Masons are a vengeful and barbaric group that split off from Agatha to see it annihilated. There is only a little bit of overt and in-your-face story in Chivalry 2. What can I say about Chivalry 2 that I have not expressed with giddy delight when I have been playing the game in previous livestreams of open and closed betas? Will you hear my story of magnificent conquests stretching from bloody beaches to hotly contested throne rooms? Shall I regale the uninitiated with the tale of when I chopped a knight’s arm off and dropped them to their knees before lining their head like a croquet ball and using a halberd’s business end as the mallet to deliver just ka-knockings to their dome? This is a vast PVP like no other and the experience you'll have with it can only be limited by the sheer depth of ragdoll physics hilarity, give-and-take melee, and hefty impact each swing entreats you to at nearly every turn. ![]()
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